TEMA: Can an MMORPG exist without massive time sinks?

Can an MMORPG exist without massive time sinks? 1 año 5 meses antes #1004

  • Madeleine
  • Avatar de Madeleine
  • DESCONECTADO
  • More Details
    • Mensajes:9
    • Karma: 0
Hi,

I think the biggest hurdle new MMOs face is getting people to invest the time required to play. Can MMORPGs fundamentally change their models to fit a 15min hop in and out gaming sessions that are currently most popular right now? Or are the grinds, timesinks, etc too integral to the MMO formula that it would essentially remove it from the genre and put it in another?

Please help.

I didn't find the right solution from the Internet.

References:
www.mmo-champion.com/threads/2003799-Can...t-massive-time-sinks
Bitcoin Shopping Examples

Thanks
El administrador ha desactivado la escritura pública.
Moderadores: moderador

Estadisticas

  • Total de Usuarios: 455
  • Último Miembro: Morrisnot
  • Total de Menajes: 915
  • Total de Temas: 271
  • Total de Secciones: 5
  • Total de Categorías: 12
  • Abiertos hoy: 0
  • Abiertos Ayer: 0
  • Respuestas de Hoy: 0
  • Respuestas de Ayer: 0

Banner Foro

 
 

Banner Foro apps

 
 
Tiempo de carga de la página: 0.115 segundos