TEMA: Can an MMORPG exist without massive time sinks?

Can an MMORPG exist without massive time sinks? 1 año 5 meses antes #1004

  • Madeleine
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I think the biggest hurdle new MMOs face is getting people to invest the time required to play. Can MMORPGs fundamentally change their models to fit a 15min hop in and out gaming sessions that are currently most popular right now? Or are the grinds, timesinks, etc too integral to the MMO formula that it would essentially remove it from the genre and put it in another?

Please help.

I didn't find the right solution from the Internet.

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